On Wolfenstein: Enemy Territory I was mainly responsible for creating geometry for key architecture and locations, detailing rooms, designing extra routes, optimization, collision and general bug fixing and map maintenance.
Railgun
[MP Objective Map for Wolfenstein: Enemy Territory - Completed 2003]
On the Railgun map I was tasked with creating the exterior geometry for a number of the buildings as well as detailing interiors and parts of the exterior and carrying out a collision pass on the map.
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Fuel Dump
[MP Objective Map for Wolfenstein: Enemy Territory - Completed 2003]​​​
For Fuel Dump I was mainly working in the underground tunnel section creating some rock geometry and also completed some detail work on ancillary buildings as well as some texturing work in the main fuel dump area. Work on this map also included the collision pass and some optimization. 
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​​​​​​​SIWA OASIS
[MP Objective Map for Wolfenstein: Enemy Territory - Completed 2003]​​​​​
On the Siwa Oasis map I was responsible for detailing the interiors as well as creating some of the geometry for the ruins and flooded sections as well as detailing work on the fort area.
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Seawall Battery
[MP Objective Map for Wolfenstein: Enemy Territory - Completed 2003]​​​​​
For this map I was responsible for creating the exterior structural geometry for the main bunker facility, the radar station and lighthouse. I also created several routes within the bunker and carried out detailing, collision and optimisation work throughout the map.
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