My final role at Splash Damage before moving on to Naughty Dog was as the Lead Level Designer working on Gears Tactics.

My responsibilities as a lead on this project included:
 Remaining actively involved in level creation while carrying out management duties.
Leading a large team of level designers and providing feedback, guidance and task management.
Carrying out one-to-one monthly conversations to monitor and aid in the development of the level designers.
Responsible for level design recruitment at a studio level across all projects within the company.
Documenting gameplay systems, metrics, workflows and environment requirements.
Running level review sessions with level design, art, vfx.

Gears Tactics
[Maps for Gears Tactics - Release April 2020]
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