About Me: 

I am currently based in Santa Monica, United States working at Naughty Dog as a Level Designer. I have worked in the games industry for over 20 years on a number of well-known franchises including Doom, Quake, Wolfenstein, Batman and Gears of War. I am also an aspiring filmmaker and have worked on an award winning short movie, Retrofit for which I co-directed a crew of 50 visual effects industry professionals. My interests include making and playing games and movies, architecture, skiing, hiking, flying planes (studying for my private pilots license), and travelling.
Experience:
Naughty Dog
 
Dec 2018 - Present
Level / Environment Designer [2018 - Present]
- Unannounced Project
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Splash Damage
 
Mar 2003 - Dec 2018
Lead Level Designer [2016 - 2018]
- Gears Tactics
Senior Level Designer [2012 - 2016]
- Gears of War 4
- Gears of War: Ultimate Edition
- Dirty Bomb
- Tempo [Unity Engine Mobile Game]
- Batman: Arkham Origins
Level Designer 
- Brink
- Enemy Territory: Quake Wars
- Doom 3
- Wolfenstein Enemy Territory
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Independent Film [Personal Work]
2012 - Present
Director, Modeller & Animator
- Another B-Movie Short Movie [In Production]

Director & Editor
- Retrofit Short Movie
​- Close Encounter [In Production]
Modeller
- Capsule Independent Movie
Digital Set Creation
- Unannounced CGI Animated Cartoon for Netflix
VR Digital Set Creation [UE4]
- PTSD Medical Research Project
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Fountainhead Entertainment
Jan 2002 - Mar 2003 [Full Time] & 2001 [Freelance]
Level Designer 
- Sidrial
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Virgin Interactive Entertainment
Nov 2001 - Mar 2002
Level Designer 
- Unreleased Unreal Engine 2 Game
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Skills:
Hammer, id Tech, Unity, Unreal Engine 3 and 4
Maya, Photoshop
Direction, planning and management of a team of level designers on AAA games from concept to completion.
Direction, planning and management of crew on live action / cgi films from concept to completion.
Red Epic 4K workflow, Premier Pro, DaVinci Resolve
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