About Me: 

I am currently based in Santa Monica, United States working at Naughty Dog as a Level Designer. I have worked in the games industry for over 23 years on a number of well-known franchises including Doom, Quake, Wolfenstein, Batman, Gears of War and now The Last of Us. I am also an aspiring filmmaker and have worked on an award winning short movie, Retrofit for which I co-directed a crew of 50 visual effects industry professionals. My interests include making and playing games and movies, architecture, skiing, hiking, flying planes (studying for my private pilots license), and travelling.
Naughty Dog
Dec 2018 - Present
Senior Level / Environment Designer [2022 - Present]
- Unannounced Project
Level / Environment Designer [2018 - 2022]
- Unannounced Project
Splash Damage
Mar 2003 - Dec 2018
Lead Level Designer [2016 - 2018]
- Gears Tactics
Senior Level Designer [2012 - 2016]
- Gears of War 4
- Gears of War: Ultimate Edition
- Dirty Bomb
- Tempo [Unity Engine Mobile Game]
- Batman: Arkham Origins
Level Designer [2003 - 2012]
- Brink
- Enemy Territory: Quake Wars
- Doom 3
- Wolfenstein Enemy Territory
Independent Film [Personal Work]
2012 - Present
Director, Modeller & Animator
- Another B-Movie Short Movie [In Production]

Director & Editor
- Retrofit Short Movie
​- Close Encounter [In Production]
- Capsule Independent Movie
Digital Set Creation
- Unannounced CGI Animated Cartoon for Netflix
VR Digital Set Creation [UE4]
- PTSD Medical Research Project
Fountainhead Entertainment
Jan 2002 - Mar 2003 [Full Time] & 2001 [Freelance]
Level Designer 
- Sidrial
Virgin Interactive Entertainment
Nov 2001 - Mar 2002
Level Designer 
- Unreleased Unreal Engine 2 Game
Hammer, id Tech, Unity, Unreal Engine 3, 4 and 5
Maya, Photoshop
Direction, planning and management of a team of level designers on AAA games from concept to completion.
Direction, planning and management of crew on live action / cgi films from concept to completion.
Red Epic 4K workflow, Premier Pro, DaVinci Resolve
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